A personal project built entirely in Unreal Engine, focused on studying lighting, composition, and camera set-up for automotive visualization — aiming for a cinematic, mood-driven look rather than a typical flat product shot.
Rendered using Unreal Engine's Path Tracer through Movie Render Queue for final image quality — no external renderer, no post-production compositing.
Subject: McLaren P1
Engine: Unreal Engine 5 (Path Tracer, Movie Render Queue)
Feedback and critique are always welcome — this project is an ongoing study, and I'm actively looking to push the lighting and composition further.