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Toni Marchev
Toni Marchev
3D artist, Digital sculptor
Sofia, Bulgaria

Summary

With 6+ years of experience in architectural visualization, I've worked across a wide range of disciplines — hard surface modeling, organic modeling and sculpture, VFX and simulations spanning liquids, smoke and fire, and cloth. My background also covers the full scope of character work, from sculpture and modeling to rigging and animation. Beyond architectural visualization, I take on the complete pipeline for game-ready characters, environments, and props, bringing the same technical precision to real-time work as I do to photoreal renders.

Alongside the production work, I've led a variety of demanding projects, communicated directly with clients, and mentored colleagues, helping them grow their own technical and artistic skills.

Across every project, I bring a sharp eye for detail and a perfectionist's commitment to getting every piece right — it's an approach that shapes how I work, not just what I work on. I'm equally comfortable working under tight, demanding deadlines, and I treat meeting them as a professional standard, not an exception.

Skills

Character DesignCharacter ModelingDigital Sculpting3D ModelingRendering3D AnimationAnatomyArchitectural VisualizationCloth SimulationCreature DesignCreature ModelingEnvironment Modeling

Software proficiency

ZBrush
ZBrush
Maya
Maya
Blender
Blender
Photoshop
Photoshop
Keyshot
Keyshot
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Marvelous Designer
Marvelous Designer
Forest Pack
Forest Pack
Phoenix FD
Phoenix FD
RailClone
RailClone
V-Ray
V-Ray

Experience

  • Senior CG Artist at REDVERTEX Ltd.
    Sofia, BG
    February 2002 - June 2026

    Producing and leading end-to-end CG production for 60+ high-profile architectural visualization projects, delivering 180+ photorealistic stills and animations for internationally recognized clients, including Foster + Partners, Santiago Calatrava, EMAAR, Aldar, Broadway Malyan, CallisonRTKL, and Royal Caribbean International.

    · Working on the full production pipeline — scene setup, modeling, materials, lighting, rendering, and compositing — ensuring cinematic quality and consistency across every deliverable

    · Mentoring junior and mid-level artists, reviewing work and raising team-wide production standards

    · Partner directly with architects and clients to translate design intent into compelling, presentation-ready visuals

    · Core tools: 3ds Max, V-Ray, Unreal Engine, Substance Designer/Painter, Photoshop

    · Simulation & sculpting: tyFlow, Phoenix FD, Blender, Marvelous Designer